An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed The Bone Cone hiding the player's head
  • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
  • Fixed missing siren sound for the Taunt: The Mannbulance!
  • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
  • Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
  • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
  • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
  • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
  • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
  • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
  • Updated the localization files
  • Updated the Swashbuckled war paint
    • Fixed an issue with the Holy Mackerel
    • Removed Yeti gradient
    • Replaced Yeti gun oil sticker with skull and crossbones

  • Updated the Necromanced war paint
    • Fixed an issue with the Holy Mackerel
    • Fixed BLU team colors

  • Updated pd_farmageddon
    • Optimizations
    • Fixed asymmetrical doorways
    • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes

  • Updated koth_synthetic_event
    • Replaced broken prop in room behind BLU spawn
    • Fixed console warnings
    • Fixed a place where players could get out of the map

  • Updated koth_los_muertos
    • Fixed console warnings

  • Updated pl_terror_event
    • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
    • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
    • Fixed players being able to see out of map
    • Added a 2 spots for collectable gargoyle to spawn in
    • Added missing nav for bots in the underworld

  • Updated cp_ambush_event
    • Fixed players being able to get out from playable area in underworld
    • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
    • Fixed some stage 3 BLU spawn respawn visualizers looking odd
    • Slightly moved some underworld enter portals off from walls
    • Slightly decreased time added when capping last points of 1st and 2nd stage
    • Fixed some places where players could get out of the map




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